Bug 5119

Summary: Panda3D segfaults if running with OpenGL instead of OpenGL ES backend.
Product: [Build System, Metadata & Runtime] BSPs Reporter: Diego <diego.ml>
Component: bsps-meta-fsl-armAssignee: Otavio Salvador <otavio>
Status: RESOLVED DUPLICATE QA Contact:
Severity: normal    
Priority: Medium CC: jessica.zhang
Version: 1.5   
Target Milestone: 1.5 M5   
Hardware: Other   
OS: arm   
Whiteboard:
OS type for building Yocto: --- Type of Regression: ---
Verified: Documentation change: Don't know
Attachments:
Description Flags
Panda3D segmentation fault running pandagl display none

Description Diego 2013-09-04 13:17:07 UTC
Created attachment 1459 [details]
Panda3D segmentation fault running pandagl display

Running Panda3D using OpenGL backend causes a crash in libGL.so.

Panda3D builds with with headers in:
libgl-mesa-dev-9.1.6-r0.nitrogen6x.rpm
but a Segmentation fault occurs in libgl.so when trying to run even simple samples.
On the contrary Panda3D builds and runs fine using OpenGL ES 1 and 2 using their respective gpu-viv-bin headers.

The Segmentation fault backtrace is attached.

Maybe this is related to bug #5098
Comment 1 Otavio Salvador 2013-09-19 15:46:05 UTC
This seems related to the header files; so until we get the headers properly done we cannot know if it is the culprit or not.

I am marking it as duplicated as it is most probably the case.

*** This bug has been marked as a duplicate of bug 5098 ***