Bug 5119 - Panda3D segfaults if running with OpenGL instead of OpenGL ES backend.
Summary: Panda3D segfaults if running with OpenGL instead of OpenGL ES backend.
Status: RESOLVED DUPLICATE of bug 5098
Alias: None
Product: BSPs
Classification: Build System, Metadata & Runtime
Component: bsps-meta-fsl-arm (show other bugs)
Version: 1.5
Hardware: Other arm
: Medium normal
Target Milestone: 1.5 M5
Assignee: Otavio Salvador
QA Contact:
URL:
Whiteboard:
Depends on:
Blocks:
 
Reported: 2013-09-04 13:17 UTC by Diego
Modified: 2013-09-19 15:46 UTC (History)
1 user (show)

See Also:
OS type for building Yocto: ---
Type of Regression: ---
Verified:
Documentation change: Don't know


Attachments
Panda3D segmentation fault running pandagl display (4.42 KB, text/plain)
2013-09-04 13:17 UTC, Diego
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Description Diego 2013-09-04 13:17:07 UTC
Created attachment 1459 [details]
Panda3D segmentation fault running pandagl display

Running Panda3D using OpenGL backend causes a crash in libGL.so.

Panda3D builds with with headers in:
libgl-mesa-dev-9.1.6-r0.nitrogen6x.rpm
but a Segmentation fault occurs in libgl.so when trying to run even simple samples.
On the contrary Panda3D builds and runs fine using OpenGL ES 1 and 2 using their respective gpu-viv-bin headers.

The Segmentation fault backtrace is attached.

Maybe this is related to bug #5098
Comment 1 Otavio Salvador 2013-09-19 15:46:05 UTC
This seems related to the header files; so until we get the headers properly done we cannot know if it is the culprit or not.

I am marking it as duplicated as it is most probably the case.

*** This bug has been marked as a duplicate of bug 5098 ***